Artistic Futures: Digital Interactive Installations — AMT Lab @ CMU (2024)

Written By Hanmo Zhou

Introduction

The concept of interactivity in visual arts became popular in the 1950s with the realization that interactive art could serve as a bridge connecting artists and audiences in new ways. More importantly, audiences were able to become part of the artwork through their experience within the artistic process. The application of traditional interactive concepts today is often seen as conventional within galleries, yet remains unconventional when presented in public, such as on streets and in abandoned buildings. Collaboration between art and science furthered opportunities with the rise of digital interactive art in the 1970s.

It is crucial to identify the links between the terms “digital” and “interactive” when discussing digital interactive art. According to the Tate Museum, digital art includes artworks that are either made using technology or shown in a digital format. Interactive art relies on audience participation. Thus, digital interactive installations showcase and activate a large physical space accompanied by mixed-media compositions, engaging viewers with responsive technology. However, while the marriage of these two terms is necessary to acknowledge, it is important to note that digital art and interactive art are independent artforms. Not all interactive art must be digital art, and not all digital art is interactive.

Today, many artists have discovered technology as a new medium not only to create art, but to transform traditional artworks into innovative, immersive events. Artists have long explored the use of technology in their craft, such as the utilization of lasers and video projection, in order to improve the quality of audiences' interactive experiences. The emergence of new artistic mediums has reshaped the arts industry by generating new forms of artistic creation, appreciation, consumption, as well as education. Therefore, digital interactive art and installations are on the increase in arts enterprises.

Different Approaches & Examples

Since the term interactive could be interpreted differently in various fields, there are several categorizations in approaching it. Before discussing the different categories of digital interactive artworks, it is essential to recognize the four components that make a work a form of digital art installation: artwork, audience, artist, and environment. There are several relationships between these components that occur during the process of installation.

In addition to the four components of digital art installations, there are four categories in which these artworks can be placed: static, dynamic passive, dynamic interactive, and dynamic interactive (varying). The category static describes works wherein the art object is mostly static and does not adapt itself to the context. In other words, there is no interaction between the audience and the artwork. Dynamic passive describes when the artwork remains inactive in response to audience interaction, but changes with time. In dynamic interactive artwork, audiences play an active role and are given the ability to change the artwork when interacting with it. Dynamic interactive (varying), is the same conceptual realm of dynamic interactive artwork, except that each iteration of the art is unpredictable because it is continually influenced by the accumulation of user interaction. Examples of dynamic interactive and dynamic interactive (varying) artwork are demonstrated below.

TeamLab, founded in 2001, is a Japan-based "collaborative, interdisciplinary creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers, and editors." TeamLab uses Epson's 3LCD projectors to project immersive digital installations, referring to itself as an "ultra-technologist" as it aims to connect and reach an equilibrium between art, science, technology, creativity, and the natural world. This is because technology expands art and therefore digital art fosters new relationships between people.

FLUIDIC – “Sculpture in Motion,” displayed in the Temporary Museum of New Design in Milan and designed and developed by WHITEvoid for Hyundai, is an example of a dynamic interactive artwork. The installation uses powerful laser projectors that form a "seemingly floating-point cloud above a water pond … consisting of 12,000 translucent spheres…. Due to a complex computer algorithm the spheres are arranged seemingly random within the cloud. At the same time the algorithm observes the positions and projection angles of eight high-speed laser projectors that are being arranged around the artwork." Molecules move constantly as they are shaped by the audience interactions, both intentionally and unintentionally – the artwork is the constant interaction with audience members. This interaction is made possible through a 3D camera tracking system to detects of the audiences’ position, posture, and movement, enabling its precise, interactive response. The purpose of this installation is to translate Hyundai's design philosophy into a live and emerging imaginative art experience that was designed to not only entertain the public, but to better connect with them.

Influence on arts industries

Digital interactive installations have garnered a great deal of attention from arts enterprises and has reshaped the industry in many ways. This art form has transformed the way that art is made, distributed, engaged with, consumed, and taught.

The rise of the digital age began between the 1950s and 1970s, marking the period where artists, engineers, and scientists began to work in tandem to create and install tech-drive arts exhibits. Since then, artists have sought unconventional tools to express their artistic principles, often leading them to explore and embrace technology as a new medium. The rise of digital art has created a path for artists to promote their work to broader audiences because it can be exhibited globally, eliminating the need for transportation and travel.

Digital Interactive Installations have a significant impact on audiences. Digital art makes art more accessible to new audiences — offering experiences that allow almost anyone to participate. These experiences also have a deeper impact on audiences through allowing personalized expression and the creation of memorable, poetic, and immersive experiences. When audiences no longer worry about damaging a piece of art through interaction (such as touch), the connection to the product is significantly deepened. Additionally, the point of this art, the interactivity and its subsequent artistic results, reflects the audience’s social reality and the current age of information and technology.

Not only has digital art altered the audience’s experience, it has changed the way that art is consumed. For example the introduction of NFTs has shown evidence in fueling the development of digital arts, as creators work on establishing a secure system for collectors to acquire art. NFTs also makes art collection more accessible and convenient, since buying virtual tokens is easier than buying a physical piece of art.

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Artistic Futures: Digital Interactive Installations — AMT Lab @ CMU (2024)
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